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The Calder Game
Author:   Balliett, Blue / Brett Helquist
Category: Fiction - Arts 


ISBN: 9780439852081  查看亚马逊上的介绍
Pages: 416 页
Age / Level: 10 and Up, Level-7
Type & Binding: 软皮本,Advanced Chapter Book!!
Original Price: $ 7.99
押 金: ¥80
逾期借阅费: ¥12/月


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Overview / 简介:
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye

From Organization / 国外机构评价:
From School Library Journal Grade 5–8—Those precocious art sleuths Calder, Petra, and Tommy are back, and this mystery is every bit as intricate, engaging, and delightful as Chasing Vermeer (2004) and The Wright 3 (2006, both Scholastic). The three seventh graders go with their class to an exhibit of Alexander Calder's mobiles at the Museum of Contemporary Art in Chicago. Soon after, Calder and his father travel to a remote village in England that has an anonymously donated Calder sculpture, the Minotaur, and a maze at Blenheim Park. Both the boy and the sculpture disappear on the same night. Balliett's love of words and her ability to tuck hidden, subtle clues into her story are evident throughout. Petra and Tommy fly to England to help Calder's dad and the police find their friend. The kids see mobiles everywhere: in the leaves, flying crows, paper trash. Indeed, the whole story is structured as a mobile, with plot and characters twisting and turning, moving and dancing around each other. The young sleuths are able to take what seems to be chance and coincidence and apply their own conclusions to the puzzle wrapped inside this mystery. Balliett's wonderful writing is full of foreshadowing, literary allusions, wordplay, and figurative language. Calder's signature yellow pentominoes play an important role, and the kids create a new code. Helquist's detailed illustrations enhance this multilayered story. Fans of the author's previous novels are in for a treat in this latest adventure.—Connie Tyrrell Burns, Mahoney Middle School, South Portland, ME Copyright ? Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Hardcover edition. From Booklist *Starred Review* Calder, Petra, and Tommy, seventh-graders with a penchant for solving art mysteries, return in a new adventure that takes them across the sea. When Calder’s father goes to England to attend a conference, he takes Calder along and, rather surprisingly, allows him to wander the streets of tiny Woodstock, where they are staying, and explore nearby Blenheim Palace alone. Before Calder leaves, his class visits an exhibit of famous artist Alexander Calder’s work, including an innovation of the museum, the Calder Game. It invites participants to make or visualize mobiles of real or imaginary objects, and throughout the story, the trio continues to play in various ways. Once in Woodstock, the boy is shocked to see one of Calder’s sculptures, a recent donation that is despised by the residents. Then the sculpture goes missing, and so does the boy. Both the disappearance of the unsupervised Calder and the arrival of Petra and Tommy to hunt for their friend are contrivances. But to focus on the warts misses the beauty of the story as well as its potent messages about observation, imagination, and connections. Balliett doesn’t shirk from putting her characters in danger, but what’s fascinating is how she weaves in the kids’ attraction to puzzles, words, and found objects as she moves them through literal and figurative mazes. Balliett again offers readers new ways to think. Grades 5-8. --Ilene Cooper --This text refers to the Hardcover edition

Foreign Customer Review / 国外客户评价:
The gang is all back, Calder, Tommy, and Petra, ready for another mystery to solve. It's the same formula with a different setting (England) and a different artist (Alexander Calder). But the three kids are finding balance between themselves, kind of like the mobiles that they all find so fascinating. If you enjoyed "Chasing Vermeer" and "The Wright 3", this is a must read. In all three of her books, Blue Balliett does a great job of making artists interesting to kids that may not otherwise have an interest in art. (Adults too! I'm inspired to go see the Alexander Calder exhibit at the Museum of Contemporary Art in Chicago.) It's also a great message about how differences can be cool and art can change people, if they just let it in. The only thing that bothered me is that the kids were able to get a passport in one day. (It took 8 weeks to get mine!) That just wouldn't be possible in our day and age. But it's just a small detail.

About the Author / 作者介绍:
Blue Balliett grew up in New York City, where she often visited the Metropolitan Museum of Art, the Guggenheim Museum, and the Frick Collection. She took public transportation to school around the city, and discovered early that every crowded bus or train is packed with mystery and drama'and that stories are everywhere. Balliett studied art history at Brown University. She and her family lived year-round on Nantucket Island for many years, and now live in Chicago. Before becoming a full-time writer, she taught at the University of Chicago Laboratory Schools. Balliett is a recipient of the Chicago Public Library's 21st Century Award, the first time the award was given to a children's book writer. She has appeared on NBC's Today Show and has been featured in various national and international publications. Show More Show Less


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